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Scars of Honor ships with five gathering professions and three crafting actions. Each gathering profession has its own tool slot in the equipment screen: Mining (pickaxes), Woodcutting (axes), Herbalism, Carving, and Fishing (harpoons). Crafting splits into three verbs at three station types: Craft at a Forge for blacksmithing, Cook at a Cauldron for food, and Brew at an Alchemy Stand for potions.
Names, materials, icons, and mechanics on this page come from the Spring 2026 playtest client. The crafting menu sorts recipes into Weapons, Armor, Sidearms, Tools, and Miscs with difficulty ratings from Easy up to Formidable, and recipes can roll Masterwork Bonuses, Set Bonuses, and Soulbinding.
Strike ores and gems out of veins scattered across the world.
Tool: Pickaxe
Sample Drops
Veins spawn in four sizes (Small, Medium, Large, Massive) and have a Vein Integrity bar that drops with each hit. Press E or right click to mine. Tools are pickaxes across ten tiers, from the Scout's Pickaxe up to the Draketalon Pickaxe.
Produces
Feeds Into
Fell trees for the wood used in weapons, bows, and structures.
Tool: Axe
Sample Drops
Trees have a Tree Integrity bar. Hold and release the action button to chop, with the timing of the release affecting the hit. Tree species in the playtest include Glowtree, Brownhorn, Oaknoar, Glassfir, Cronetree, Needletree, Ashtree, Spiketree, Skybirch, and the Draconic Tree, with Massive variants of each.
Produces
Feeds Into
Pick herbs, fungi, and other plants used in alchemy and cooking.
Sample Drops
Herbs are world objects you interact with directly. Confirmed plants include Silverflower, Ghostleaf, Stenchflower, Black Thyme, Glowfruit, Glowseed, and Silverseed. The internal engine name is Gardening, but the UI and tool slot label it Herbalism.
Produces
Harvest pelts, bones, and other materials from defeated creatures.
Sample Drops
Carving is the in game name for what other MMOs call skinning. After killing the right kind of beast you can take its hides and bones. Materials seen in the playtest include Gorejaw Pelt, Thick Leather Scraps, Small and Big Skeleton Bones, Bone Marrow, and Resin. Has its own dedicated tool slot.
Produces
Feeds Into
Catch fish from spots along rivers, lakes, and coasts.
Tool: Harpoon
Sample Drops
Fishing spots come in four sizes (Small, Medium, Large, Monstrous) and ten tiers from Greyfish up to T10. The minigame asks you to track the fish's movement and a Fish Strength bar through the round. Harpoons are the tool, from Makeshift Harpoon up to Draketalon Harpoon.
Produces
Feeds Into
Forge weapons, armor, sidearms, and tools at a forge.
Station: Forge
Sample Outputs
Forges appear in three grades: Village Forge, Town Forge, and Military Forge. The action prompt is "Press E or right click to forge." Recipes are sorted into Weapons, Armor, Sidearms, Tools, and Miscs with difficulty ratings of Easy, Moderate, Challenging, Difficult, and Formidable. Common, Rare, Epic, and Legendary outputs can roll Masterwork Bonuses, Set Bonuses, and Soulbinding.
Recipe Categories
Feeds Into
Cook food at a cauldron using a temperature timing minigame.
Station: Cauldron
Add ingredients in the right order at the required temperature. The heat bar runs from Cold, Warm, Hot, Very hot, to Searing. Each recipe needs a set amount of fuel to start and the heat ticks down between actions. The station is a Cauldron and the prompt to add fuel is "Press E or right click to increase heat."
Recipe Categories
Brew potions and elixirs at an alchemy stand.
Station: Alchemy Stand
Sample Outputs
Stations come in grades, including the Rickety Alchemy Stand and the Ordinary Alchemy Stand. The action button is labelled "Brew." Recipes seen in the playtest include Healing Potions, Power Potions, Lightfeet, Fury, and Barkskin, each available in Potent, Strong, and Divine variants. Higher rarity recipes can roll Masterwork Bonuses and Set Bonuses.
Recipe Categories
Feeds Into
How gathered materials feed into the three crafting stations.
| Gathering | Crafting | Output | |
|---|---|---|---|
| → | Weapons, plate armor, shields, tools | ||
| → | Bows, hafts, structural wood | ||
| → | Hides for armor, bones for reagents | ||
| → | Potions, elixirs, food ingredients | ||
| → | Fish meat, pearls, scales |