Scars of Honor Dev Update: Movement Overhaul and a New Mount Controller
Beastburst shared a development update on June 1, signed V.V (Armegon), running through what the team is focused on right now, with movement leading the list. Here it is in full, straight from the team.

Hello friends!
I am really happy to inform you that development is going strong.
We are revisiting all the major pillars of the game, while trying to achieve better polished version of each and explore if we can add something more to it to make the overall experience better!
What we have as main targets of our current focus:
- Movement
- Combat
- Quests
- Open World
- Gathering/Crafting
- Dungeons and PvE
As of now, we really want to focus heavily on movement. The way it feels and help you travel in Aragon.
Movement is essential part of the game. We can't have good combat if movement is not fully closed and does not feel right!
We are introducing several new states when it comes to moving:
- Walking
- Backwards walking
- Sprinting
- ONE HIDDEN new way of traveling in the open world. (stay tuned I'll review it very soon, your Spoiler King has not forgotten you)
After we do next few rounds of internal testing to set the correct values of all the possible states, our art team will do another pass of animation rework to make sure speed and animation match perfectly. Good news is, we have boosted recently our ranks with a veteran from the industry to take the role of Animations Director and help us reach the next level, where previously we fell short.

We believe introduction of Walking will help us do something important when it comes to combat, especially in those heavy attacks where you want to trade your current speed for making more damage. That does not mean all spells will require you to walk to cast them. Not at all, but good example are some spells of the ranger where we want him not to stay at place, but also not to run at full speed. Those spells, when buffed properly, are great candidate for transitioning your character from running state to walking.
Than we need to integrate platform movements in the open world to improve verticality. Examples: Elevators, Jumping puzzles, etc.
Of course, speaking for movement, we can't leave behind the topic of mounts. As you know, we are devoted to have only ground mounts, but that does not mean they need to be boring.
For that, we are creating new mount controller that will give you different feel when you are mounted. We don't want the mount to feel sluggish, but we also don't want him to feel without any weight. A good inspiration for our mounts controller and, in general, mounts system, we are taking from Guild Wars 2.
I personally believe that game have the best mount system of all current MMoRPGs.

As you can see, team is cooking, and we are doing our best to make sure we all come to better, more polished and feature rich Aragon.
Yours,
-V.V, Armegon