Steadfast and unyielding, the Paladin endures on the front lines, wielding holy power and fire to strike down foes while sustaining themselves in battle. Whether as a zealous Inquisitor, a protective Templar, or an inspiring Justicar, Paladins embody faith, resilience, and unbreakable conviction.
Pulled directly from the Spring 2026 playtest client. Spell text is verbatim from the game data, including any minor typos.
Radiant Banner
Throw a banner at a targeted location, granting increased Armor and Resistances to all allies around it.
Cavalcade of Light
Call upon the cavalry to the battlefield, trampling enemies for 5 seconds, dealing damage and pushing them towards the center.
Avatar of Sanctification
Transform into an Avatar of Justice, empowering your damage and critical strike 6 seconds. Can be cast while Crowd Controlled.
Bulwark Crash
Slam down your Shield dealing damage to all enemies around you.
Final Verdict: Castigation
Punishes Enemies with Holy Judgment
Holy Defiance
Learns Holy Defiance Grants Heal over time every 1 second for 8 seconds and increased Movement Speed for the duration.
Precise Vindicator Strike
Performing the third attack of Vindicator Strike Increases your Critical Strike Chance by 10% for 10 Seconds
Provoke
Learn Provoke Taunts the target to attack you.
Protective Shield Smite
Shield Smite grants an Absorb shield for 100% of your Spell Power for 10 seconds.
Sunbreaker
An intense overhead strike with dealing massive damage, require Sanctified Fire on the target to be used.
Blessed Hammer
Hurls a Blessed Hammer at the target dealing Holy Damage and Stunning them for 2 seconds. Blessed Hammer deals triple Critical Hit Damage.
Destructive Hand
Heal increase with 20% and the target gains 10% STR and Dex for 10 seconds.
Source: scarsofhonor.com/classes; ability text from the Spring 2026 playtest client.